Type Flying
Category Physical
PP 5 (max. 8 )
Power 140
Accuracy 90%
Does not make contact
Affected by Protect
Not affected by Magic Coat
Not affected by Snatch
Affected by BrightPowder
Affected by King's Rock
Generation I
Sky Attack deals damage, has a 9.8% chance of causing the target to flinch, and has an increased critical hit ratio.
Sky Attack does nothing on the turn it is selected, other than say that the user is glowing. On the following turn, Sky Attack will deal damage, PP will be deducted from it, and it will count as the last move used. Once Sky Attack is selected, the user won't be able to switch out until it is disrupted or fully executed.
If Sky Attack is not fully executed, PP will not be deducted from it, and it will not count as the last move used. If the target uses Mirror Move during the turn that the user is glowing, Mirror Move will copy the move that the user executed immediately before using Sky Attack (or fail if it can't).
Sleep, freeze, partial trapping, and flinching will pause but not disrupt the duration of Sky Attack.
In Stadium, Mirror Move will copy Sky Attack on either of the turns it takes to execute.
Generation II-III
Sky Attack now has a 10% chance of causing the target to flinch. Otherwise, it is exactly the same as Generation I.
Generation IV
Sky Attack now displays "<name> became cloaked in a harsh light!" instead of "<name> is glowing!". Otherwise, it is exactly the same as Generation II and III.