Type Normal
Category Physical
PP 20 (max. 32)
Power 65
Accuracy 100%
Makes contact
Affected by Protect
Not affected by Magic Coat
Not affected by Snatch
Affected by BrightPowder
Not affected by King's Rock
Stomp inflicts damage and has a 30% chance of causing the target to flinch. Stomp can only cause the target to flinch if the user attacks before the target. Stomp cannot make a target with a Substitute flinch.
Generation II and on
The base power of Stomp is doubled to 130 if the target has used Minimize.