Type: Normal
Category Physical
PP 15 (Max. 24)
Power 120
Accuracy 100
Double-Edge inflicts damage and the user receives recoil damage equal to 33% of the damage done to the target.
If the user of Double-Edge attacks first and makes itself faint due to recoil damage, the target will not attack or be subjected to recurrent damage during that round.
Self-inflicted recoil damage from Double-Edge from the previous turn can be countered if the target does not make a move on the following turn. If Double-Edge breaks a Substitute, the user will take no recoil damage.
In Pokémon Stadium, no recoil damage is taken if Double-Edge knocks out a target
Noob out