Battles
Type Fighting
Category Physical
PP 20 (max. 32)
Power Varies
Accuracy 100%
Generation I
Low Kick has a power of 50 and has a 29.7% chance of causing the target to flinch.
Low Kick can't make a target with a Substitute flinch.
Generation II
Same as before, but with a 30% chance of flinching instead.
Generation III and on
Low Kick doesn't have a standard power; rather, it inflicts greater damage on a heavier target. Low Kick's power is calculated as follows:
Target's Weight Power
0.1 - 22 lb. 20
22.1 - 55 lb. 40
55.1 - 110 lb. 60
110.1 - 220 lb. 80
220.1 - 440 lb. 100
440.1 lb. or more 120