Type Normal
Category Special
PP 10 (max. 16)
Power 80
Accuracy 100%
Priority {{{priority}}}
* Does not make contact
* Affected by Protect
* Not affected by Magic Coat
* Not affected by Snatch
* Affected by BrightPowder
* Affected by King's Rock
Razor Wind does nothing on the turn it is selected, other than state that the user created a whirlwind. On the following turn, Razor Wind inflicts damage, PP is deducted, and it will count as the last move used. Once Razor Wind is selected, the user will be unable to switch out until Razor Wind has been disrupted or fully executed.
If Razor Wind is not fully executed, PP will not be deducted, and it will not count as the last move used. If the target uses Mirror Move during the turn that the user creates a whirlwind, Mirror Move will copy the move that the user executed immediately before using Razor Wind (or fail if it cannot).
Sleep, freeze, partial trapping, and flinching will pause but not disrupt the duration of Razor Wind.
Razor Wind has an increased critical hit ratio.
Razor Wind hits both enemies in double battles.